You have to play this little mini-game before it will teach you how to solve a puzzle. The other is very interesting in that it pretty much gives you a walkthrough, but it makes you work for it. One will cause a little drawing to pop up which gives you the basic idea of what to do. However, if you do get very stuck, the game has two hint systems.
Some of the puzzles are very challenging, but not to the point of frustration. It is a rather short game, but it is not one you will be beating quickly. He can stretch and he can also shrink which both come in handy for some of the puzzles. Josef also has a couple of extra abilities that make the game stand out from other similar games. You will have to find items, figure out where and how to use them, solve slide-type puzzles, deal with other characters, and so on. It features many different challenging puzzles. I feel that Machinarium has more in common with point-and-click adventure games that were around in the 90s and early 00s than it does modern ones. You feel like you really get to know Josef and when he does stuff like dance, it will make you smile and become even more attached to him. Instead, the story is told through these bubbles that pop up and you get these crude drawings that give you backstory as well as letting you know more about Josef and the other robots that he comes across. I already talked about how the game has no actual dialogue. This is one of those games that if it was in a gaming mag back in the 90s and you were flipping through the pages, it would grab your attention and make you want to know all there is to know about it. This world feels like it is in decay and the color pallet used is dark and depressing, but it works and works so incredibly well. The whole game is set in a world that is populated by robots so everything has a rather unique style to it. The visual style of Machinarium is perhaps its most outstanding feature. You become attached to these characters even though they do not actually talk. The story just oozes charm and the way it is told without any voice acting or even text is just remarkable. The story is about Josef piecing together what happened to him. The main character that we play as is a little robot called Josef who has awoken in the junkyard, in pieces and no idea what has happened to him. The story that Machinarium is one that is charming, depressing, and haunting all at the same time. This was clearly made by people who grew up enjoying these kinds of games and as a result, it has a bit of an old-school charm to the gameplay that it is offering. Machinarium is in the list of my all time favorites games.If point-and-click style adventure games are your jam and you have not played Machinarium beforeā¦, what are you doing? This was released in 2009 and it was a game that I fell in love with pretty much right away. Basically if you liked "Shadow Of The Colossus" or "ICO" you MUST play this game. In short Machinarium is an amazing game that will please the thinkers and the dreamers. So brilliant and simple, why haven't we seen this before?! If you ever get stuck you can actually play a mini-game and get drawn hints on what you have to do next. It made the point and click genre fun and engaging to play.
This game has refined that genre and it managed to do the impossible. I would place this game into a point and click adventure genre, but it's much more than that. I am a seasoned veteran when it comes to games but even I was impressed by the game's presentation. All the backgrounds and all the characters in the game have a hand drawn look to them and are oozing with personality. There are many different puzzles in the game, as well as arcade mini-games. More and more of the story is being revealed to you as you play. In Machinarium you play as a small robot who is trying to stop three other evil robots from causing havoc. An amazing adventure puzzle game! Surprisingly so.